Designed impactful quests, areas, events, NPCs, challenges, and achievements for the WildStar universe.
Scripted custom quest mechanics and visually striking vignettes in Carbine’s proprietary scripting language.
Pinch hit on multiple teams including sound design and cinematics.
Worked closely with my team to create cohesive and unique quests, events and areas, such as a mission in the spirit of a Star Trek episode.
Collaborated with fellow associate designers to help punch up each others' work.
Created the tutorial quest that game directors selected as a template for all introductory quests which featured a Granok real estate agent giving you a tour of the area and its amenities, teaching players how to use utilities such as recall points and mailboxes in the process.
Inspired a player to post about a little easter egg I included in one of my zones.