* Designed impactful quests, areas, events, NPCs, challenges, and achievements for the WildStar universe.
* Scripted custom quest mechanics and visually striking vignettes in Carbine’s proprietary scripting language.
* Pinch hit on multiple teams including sound design and cinematics.
Worked closely with my team to create cohesive and unique quests, events and areas, such as a mission in the spirit of a Star Trek episode.
Collaborated with fellow associate designers to help punch up each others' work.
Created the tutorial quest that game directors selected as a template for all introductory quests which featured a Granok real estate agent giving you a tour of the area and its amenities, teaching players how to use utilities such as recall points and mailboxes in the process.
Inspired a player to post about a little easter egg I included in one of my zones.