Gameplay Scripting Blueprint
Tools Design
Unreal Engine 4
Process Development
C#
Mentorship
Location-based Games
Transmedia Storytelling
Narrative Design
Accessible Gaming
Systems Design
Diversity & Inclusion
Hardsuit Labs Seattle, WA March 2017 - Present
Lead Technical Designer — Unreleased
Technical Designer — Unreleased
Level Designer — Unreleased
Monolith Productions Kirkland, WA December 2015 - September 2016
Associate Designer (Contract) — Middle-earth: Shadow of War
Uber Entertainment Bellevue, WA April 2015 - October 2015
Puzzle Designer (Contract) — Wayward Sky
Carbine Studios Aliso Viejo, CA May 2013 - April 2014
Associate Content Designer (Contract) — WildStar
Glitch app for an alethiometer (device that uses symbols to convey meaning to the user)... but with emojis.
Conference Talks
Spoke at GDC, PAX, and OrcaCon about getting started in games and learning lessons from pro-wrestling.
A Twine game featuring a pun-based investigation system about the strong arm of the law.
B.S. Computer Science: Computer Game Design University of California, Santa Cruz 2008 - 2012
(like what you see? take a copy with you 💌)