WildStar

11 Apr 2014 🗃️ work 🏷️mmo

Role: Associate Content Designer
Team size: ~300 in the studio and 6 people on my immediate team
Engine: Proprietary with lua-based scripting

Project highlights: The work I’m proudest of on WildStar was one of the mini-dungeons we got to work on. It was a scientific expedition gone wrong and we took a lot of inspiration from Star Trek and Alien. What really made that a project highlight for me, though, was that the team got to work really closely together on the story, level and scripting. Usually we were spread out over a whole zone (or more than one zone!) but for the space ship level we were really working on top of each other… but in a good way!

Unfortunately WildStar is no longer running, but you can read more about it on Wikipedia.