Role: Puzzle Designer
Team size: 4-6 people, depending on the time
Engine: Unity
Project highlights: I got to learn a lot about puzzle design and playtesting during this project but I think the highlight for me was getting to exhibit the game at PAX Prime (now PAX West). Wayward Sky was one of the only VR games marketed towards children and families at that show, so we got to meet a lot of fans, talk to them about working in games and give families their first experience in VR! It even got a tweet from Tim Schafer that Iโm still rather chuffed about ๐
You can learn more about (and indeed purchase (I was a contractor so I donโt get profit sharing or anything ๐ )) Wayward Sky here!