Wayward Sky

01 Oct 2016 ๐Ÿ—ƒ๏ธ work ๐Ÿท๏ธxr

Role: Puzzle Designer
Team size: 4-6 people, depending on the time
Engine: Unity

Project highlights: I got to learn a lot about puzzle design and playtesting during this project but I think the highlight for me was getting to exhibit the game at PAX Prime (now PAX West). Wayward Sky was one of the only VR games marketed towards children and families at that show, so we got to meet a lot of fans, talk to them about working in games and give families their first experience in VR! It even got a tweet from Tim Schafer that Iโ€™m still rather chuffed about ๐Ÿ˜Š

You can learn more about (and indeed purchase (I was a contractor so I donโ€™t get profit sharing or anything ๐Ÿ˜…)) Wayward Sky here!