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Shadow of War

25 Sep 2017 ๐Ÿ—ƒ๏ธ work ๐Ÿท๏ธaction ๐Ÿท๏ธrpg

Cover art for Shadow of War game featuring a half-white male, half-wraith character weilding a small ghost hammer and a broken sword in the center of the image, surrounded by various orcs. Role: Associate Designer
Team size: 300+ at the whole company and 2-4 on my immediate team, depending on the feature I was working on
Engine: Proprietary, with lua-based scripting

Project highlights: For this project, my main responsibility was creating and iterating on tutorials for while keeping in mind that โ€œsandboxโ€ players and โ€œstoryโ€ players might come across features at wildy different points of their play experience. This was a highlight for me because I felt for the first time that I was actually building on my skills and experiences from my last job, where I was also very focused on player experiences and constantly teaching players how to interact with the game. Monolith also gave us a lot of data from the various playtests they ran, so I got to continue learning how to iterate based on real player feedback, as well.

You can read more about Shadow of War at the official website.